WSEAS Transactions on Computer Research


Print ISSN: 1991-8755
E-ISSN: 2415-1521

Volume 5, 2017

Notice: As of 2014 and for the forthcoming years, the publication frequency/periodicity of WSEAS Journals is adapted to the 'continuously updated' model. What this means is that instead of being separated into issues, new papers will be added on a continuous basis, allowing a more regular flow and shorter publication times. The papers will appear in reverse order, therefore the most recent one will be on top.



Training Application for Industries by Means of Virtual Reality Technology

AUTHORS: Mihalache Ghinea, Gicu Călin Deac, Crina Narcisa Georgescu

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ABSTRACT: One of the pylons of the Industry 4.0 is augmented and virtual reality. It can improve the perception on the industrial processes in real time and more. The purpose of these research is to obtain a starting point regarding the actual abilities to enlarge the use of VR HMDs (e.g.: HTC Vive, Oculus Rift, etc.), assembling into a unique application, Virtual and Augmented Reality with Gesture Interaction. The project relies on the Leap Motion controller. This controller have an integrated infrared depth camera wich can be used as an input video feed for stereoscopic view on Oculus Rift, in the same time, projecting the raw images of your hands into a 3D mesh that can interact with other objects in real-world space (in our case a 3D model of a complex product). The pass through from the twin Leap Motion cameras covers the part of the mesh such that each camera assures a distinct view of the hands, letting you see the actual depth. We can interact with the 3D model and show some functional animations. We present a part of a industrial application of VR used into a common industry (door locks manufacturing industry), which can be useful for research and for training and advertising too.

KEYWORDS: virtual reality, augmented reality, Oculus Rift, Leap Motion, Industry 4.0

REFERENCES:

[1] Mihalache Ghinea, Gicu Calin Deac, Crina Narcisa Georgescu. (2016) Improving the Quality of Image in Virtual Reality Applications for Industry. WSEAS Conference, 3rd International Conference onAeronautical and Mechanical Engineering (AEME '16) Bern, Switzerland December 17- 19, 2016, published in:International Journal of Computers, 1, 284-289, ISSN: 2367-8895

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WSEAS Transactions on Computer Research, ISSN / E-ISSN: 1991-8755 / 2415-1521, Volume 5, 2017, Art. #6, pp. 42-50


Copyright © 2017 Author(s) retain the copyright of this article. This article is published under the terms of the Creative Commons Attribution License 4.0

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